It’s been a little while, but as promised I’ve been hard at work these last few months. It’s hard to take time away from work to do a big update, and I also wanna leave SOME surprises for the full game, so I don’t know if I’ll be doing any more of those… But, it’s only fair to give some sneak peeks here and there! I’ll probably be doing more small scale updates like this, once a week hopefully, leading up to launch (launch?! Keep reading for more on that!).
(Turn the volume up and you can hear the music change as you go underwater, like some of my favorite games, Banjo-Kazooie and Super Mario Galaxy!)
So here’s a quick look on Chapter 3: Umi Shoals. As you can see, it features a vast ocean dotted with islands and a new swimming mechanic! Gameplay will have you traversing between land and water frequently, each with their own unique aspects and ways of hiding from enemies. For example, underwater you can swim unseen behind those schools of fish, hide in seaweed or giant clam shells, while avoiding enemy Samurai patrolling in little compact submarines (they can’t swim, after all!).