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Beta Feedback

The place to let us know what you love and what you hate about the beta!

Post Sat May 28, 2016 8:23 pm
ObligatoryFate Grasshopper

Posts: 4
There was no beta thread.

I have my black bars at the side of my screen because I chose a resolution less than what my TV supports (these black bars are expected). They don't refresh and so I see still images of anything that happens in the black region - like steam notifications. This also means that if I [ALT] + [TAB] I my bars become grey like steam.

So far, I have no in game errors. I'm hoping I get to stay in air for a reason using the smoke screen magic.

I will report back.

Post Sat May 28, 2016 8:49 pm
ObligatoryFate Grasshopper

Posts: 4
Just beat the first real level - I guess that's 1-2.
I'm going to call the bonus yen page 'page one' and the next scoring page 'page 2'.

Okay, I'm supposed to get a bonus for hiding helmets (which I didn't know about that so I didn't do it). Strangely, the game says I hid 6, I guess if the helmet fall in the right place it counts as my hiding the helmets.

I got the gong bonus on screen one and got extra stuff on page 2. Do you get 2 bonuses? Do you get a bonus for being close?

I did free the 3 ninja, and the second score page says 3/3. For whatever reason, the caged ninjas reappeared... but the key (I don't know where I got it) did not reappear.

Speaking of reappear, the coins all reappear. In fact, I got 110/89 coins.

Also, I know I killed every single enemy and I got the awardement for killing the foes... but the second screen says I killed 16/26. So screen one is correct, but 2 is not.

Lastly, I did have a terrible time in the water. If you surface near the edge of water and jump whilst holding toward the ledge, then you grab the ledge instead of jumping out of the water - probably a good thing if there are enemies nearby. But pushing away from the ledge does not make you let go, pushing up does not make you climb up, and pushing down does not make you let go either. I hit jump and somehow I end up going through the wall. My getting in the wall is countered by a good programmer, as I clip the wall I'm instantly transported up to the grass (and there's a puff of smoke like when I magic transport). Altogether, the water needs a little work to make it smoother.



okay, I'm going to stroke my beard, play a game with the wife, and then i'll continue.

Post Sat May 28, 2016 9:16 pm
ObligatoryFate Grasshopper

Posts: 4
Okay, beat 1-3.

I got the awardement for beating all the foes (again), but the second screen says I only killed 15/22. Also, I pushed one down a pit... does that count as my kill?

Next question. Do helmets count as hidden once per helmet? Or can I hide the helmet and then use it and it counts? Can I hide one helmet 70 times and get a ton of yen bonuses?

Post Sat May 28, 2016 9:30 pm
ObligatoryFate Grasshopper

Posts: 4
I enjoyed the final act in chapter 1, no enemies just coins. After I beat it I had hoped that there would be an achievement - so I hope there are achievements.

I did notice one thing that might not be a huge deal to many, but I hope that there can be a control option for the few of us that prefer it. When I was trying to jump up a large vine section in act 4 I was holding 'w' (up for me) and I did not auto grab the next vine at the peak of my jump. I hope this can be an implemented feature - I'm very accustomed to it from other games, but I understand if you want the extra challenge.

Post Sun May 29, 2016 1:30 am
SullyTheStrange User avatar
Ninja Grandmaster

Posts: 67
Hey, welcome to the forums and thanks for the feedback! :)

ObligatoryFate wrote:
Okay, I'm supposed to get a bonus for hiding helmets (which I didn't know about that so I didn't do it). Strangely, the game says I hid 6, I guess if the helmet fall in the right place it counts as my hiding the helmets.

I got the gong bonus on screen one and got extra stuff on page 2. Do you get 2 bonuses? Do you get a bonus for being close?

I did free the 3 ninja, and the second score page says 3/3. For whatever reason, the caged ninjas reappeared... but the key (I don't know where I got it) did not reappear.

Speaking of reappear, the coins all reappear. In fact, I got 110/89 coins.

Also, I know I killed every single enemy and I got the awardement for killing the foes... but the second screen says I killed 16/26. So screen one is correct, but 2 is not.


Yeah, there's a lot of little inaccuracies with the stats right now. A lot of it comes from restarting the level and things not properly being kept track of when that happens, but it should be relatively straightforward to fix.

Helmets can be hidden unintentionally like you guessed -- either by falling into tall grass, falling off the level, or by pulling enemies into hiding places -- so that explains that.

For the gong, you only get a bonus for a perfect hit. The thing on the second page is kinda redundant, it's a holdover from before the awards on the first page existed, so I'll probably remove it.

Lastly, I did have a terrible time in the water. If you surface near the edge of water and jump whilst holding toward the ledge, then you grab the ledge instead of jumping out of the water - probably a good thing if there are enemies nearby. But pushing away from the ledge does not make you let go, pushing up does not make you climb up, and pushing down does not make you let go either. I hit jump and somehow I end up going through the wall. My getting in the wall is countered by a good programmer, as I clip the wall I'm instantly transported up to the grass (and there's a puff of smoke like when I magic transport). Altogether, the water needs a little work to make it smoother.


Those issues are on the fix list. I recently did a total overhaul on the way water works in preparation for a new world type with a lot more swimming, but several water related mechanics completely broke in the process. :(

ObligatoryFate wrote:
I enjoyed the final act in chapter 1, no enemies just coins. After I beat it I had hoped that there would be an achievement - so I hope there are achievements.

There will definitely be real achievements in the final game in addition to the end-level awards!

I did notice one thing that might not be a huge deal to many, but I hope that there can be a control option for the few of us that prefer it. When I was trying to jump up a large vine section in act 4 I was holding 'w' (up for me) and I did not auto grab the next vine at the peak of my jump. I hope this can be an implemented feature - I'm very accustomed to it from other games, but I understand if you want the extra challenge.

Some people do struggle with that, yeah, since they probably expected it to work that way. I think there was a reason I originally didn't have it like that, but I can't remember it now honestly... so I might as well put it back in!

Thanks again for the feedback! Glad you enjoyed it. Let me know if you think of anything else in the future. :)

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Post Sun Oct 16, 2016 4:01 pm
Devils1028 Grasshopper

Posts: 1
I tested the game today at Minefaire at the Greater Philadelphia Expo Center. It was fantastic! I had a lot of fun playing, and I got to spend time talking to who I believe was a developer of the game. I beat the blizzard level on Grandmaster mode, which was fun and a bit challenging. Thanks for the experience! I look forward to beta testing the game and playing the full version when it is released. Happy gaming!

Post Mon Oct 17, 2016 9:18 pm
SullyTheStrange User avatar
Ninja Grandmaster

Posts: 67
Hey Devils, thanks for posting! I was the one who you talked to, indeed the lead developer. :) I'm glad you enjoyed it, it's always great to see players work through the harder difficulty modes. And like I told you in person (I think), although several tried, you were the only one to actually beat a level on Grandmaster during both days!

The beta codes will be going out in a day or two after I fix some of the bugs I saw people run into during the event. Keep an eye out for that (and make sure to check your spam filter in case it gets caught, that happens sometimes!).

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