Apologies for going silent for such a long period of time. Testing the Sneaky Ninja beta got buried by ten million other things, and eventually forgotten. Fortunately, I have this blog bookmarked on my web browser, so I remembered to drop in. I see you've hit the milestone of launch! That's great! I hope my contributions of random almost pointless bugs helped out with the final release. I don't think Sneaky Ninja will be a game I will play much longer. Even though it was just the beta, once I've played through a stealth game at any extent, the rest just feels like pointless adventuring. That's not to say it's not a great game though, because it's by far one of the most amazing concepts for a game I've ever seen! The problem though is replay value, which is something that a lot of games that function using this kind of setup (chapters and levels) suffer from. In the future, add more things to do to the game, maybe different endings, or different goalpoints? I wouldn't know if that's something you added in the end, but it's a suggestion all the same.
At this point I'm rambling on, so let me wrap this up. Congrats on the release, and I hope you continue making great games like this! Who knows, maybe one day you'll be the leading company in making games?
Peace out,
Cloo
P.S. King K. Rool needs a nerf, and Ridley's nair has a broken hitbox.